FINAL FANTASY VI Pixel Remaster v1.0.5 APK

The original FINAL FANTASY VI comes to life with completely new graphics and audio as a 2D pixel remaster!A remodeled 2D take on the sixth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics

7+ 4.65
🔰️ Developer SQUARE ENIX Co Ltd
🔰️ Category Role Playing
🔰️ Version 1.0.5
🔰️ Compatible with Android 6.0+
🔰️ Price FREE
🔰️ Content Rating Rated for 7+
🔰️ Updated
🔰️ Google Play Link com.square_enix.android_googleplay.FFPR6
🔰️ Size 974.7MB

Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Squaresoft.

The original FINAL FANTASY games are brought to life with completely new graphics and audio in the 2D pixel remaster series.

Table of Content
  1. Introduction
  2. Gameplay
  3. Themes
  4. How have the graphics been remastered?
  5. Some details about the bestiary feature
  6. What's New
  7. Preview
  8. Download FINAL FANTASY VI Pixel Remaster v1.0.5 APK for Android


Free Download FINAL FANTASY VI Pixel Remaster APK
Free Download FINAL FANTASY VI Pixel Remaster APK

The game was co-directed by Yoshinori Kitase and Hiroyuki Itou, taking over from Hironobu Sakaguchi, with Nobuo Uematsu composing the score and Yoshitaka Amano providing image design. It was the final title in the series to feature two-dimensional graphics, and the second story after Final Fantasy II that did not revolve around crystals.


Final Fantasy VI focuses on a conflict between the Gestahlian Empire conquering the world and a rebel faction opposed to them known as the Returners, taking place in a fantasy steampunk-style world. The Empire has acquired great power by experimenting on captured espers, magical creatures of legend. The Returners seek magical power to fight the Empire on equal terms, and an amnesiac former imperial soldier, Terra Branford, proves key to both sides for understanding magic and espers.

The gameplay is similar to that of Final Fantasy V, utilizing the Active Time Battle system.
The gameplay is similar to that of Final Fantasy V, utilizing the Active Time Battle system.

The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them.

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Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.

The gameplay is similar to that of Final Fantasy V, utilizing the Active Time Battle system. Players can equip espers that teach magic and give stat boosts, similar to the jobs from Final Fantasy V. What abilities cannot be taught by espers can usually be used by equipping relics, which yield abilities like Jump and Two Hands. Party members can each equip a weapon, a shield, a helmet and a piece of clothing, each equipment piece often with its unique properties, such as stat boosts or elemental immunities.


Final Fantasy VI takes a step toward a more corporeal world from the mainly medieval fantasy settings of past Final Fantasy games, depicting a world amid industrial revolution, progress being championed by the Gestahlian Empire, while the more traditional societies still live by the ways of old, such as Doma. The game's overall color scheme is more rustic and earth tones than with Final Fantasy V, shown in both character sprites and backgrounds.

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The story of Final Fantasy VI draws from more eclectic sources of influence than just mythology and popular culture as with previous titles, including many Italian influences, including opera and literary works such as Dante's Divine Comedy. Final Fantasy VI introduced character themes to the series where the cast have instantly recognizable "theme tunes" playing during key events relating to said character, in the vein of Italian opera. The role of the playable cast was broadened in that personal storylines were made a staple, rather than the playable cast's stories mainly relating to the overall quest of saving the world, as was with previous Final Fantasy titles. To this end, Final Fantasy VI was created with an ensemble cast with the player able to set the main character and choose the active party.

The plot centers around a villain (Kefka) and an event (the "end of the world"), allowing the various playable characters to have individual stories without making the game seem disjointed. Kefka has an unusual presence compared to previous Final Fantasy villains who often worked from shadows, but Kefka participates in more dialogue than most of the members of the actual player party. What connects the game's second part is not an overarching plot like in the first half, but a theme of reunion and finding hope when all seems lost.

equipment in Dissidia Final Fantasy Opera Omnia
equipment in Dissidia Final Fantasy Opera Omnia

The game could be divided into three parts, each beginning with the current part's "main character" waking up. After the prologue, Terra wakes up in Arvis's house. Locke wakes up in the same bed after Terra's esper powers have awoken, and a year after the end of the world, Celes awakes on the Solitary Island, beginning the last part.

The story has themes of dualism and separation. The world is torn between the old and the new ways of life, industrial cities and medieval castles being contemporaneous. Unbeknown to most people, the world itself is split with another realm inhabited by magical beings lying hidden in its depths. The world is literally split when the Warring Triad are moved our of alignment, and the game can be divided by its two halves: the World of Balance and the World of Ruin. Similar themes are present in the cast, with Terra Branford being half-human, half esper; Celes being an Imperial General and sympathetic with the Returners; Kefka Palazzo being simultaneously a clowning jester as well as power-hungry and evil, achieving an angelic god form in juxtaposition to his declaration of love and hope being meaningless; the separation and the opposing ways of life Edgar and Sabin, the twin brothers, have chosen for themselves; and Shadow's two sides with his discarded past and the new persona he has made for himself to conceal it, among others.

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The main theme could be said to be the search of meaning for life and how each person's quest is different. Kefka, unable to find meaning outside of destruction, declares love and hope pointless, but at the story's climax the party confronts him as each have discovered something during their quest that fuels their will to persist even in a ruined world. In the end, their conviction proves stronger than Kefka's.

Another major theme is coping with the death of loved ones. Most the cast have lost someone close to them and their struggle to cope with the loss plays a major role in their personal stories: Locke lost his beloved Rachel; Cyan has his family murdered by Kefka when Doma is poisoned; Celes's possible loss of Cid leads to her attempted suicide; the Figaro brothers lost their father, leading Sabin to abandon the life of royalty; Kefka's killing of Leo impacts the whole party and especially Terra; Shadow abandoned his companion; and Setzer lost his friend in an airship crash. Throughout the World of Ruin many of the story arcs involve a party member trying to cope with their loss and move on.

How have the graphics been remastered?

As the name suggests, the vast majority of the game graphics have been re-drawn in an updated 2D pixel art style. The playable characters, in particular, were re-drawn by Shibuya Kazuko, the same staff who has drawn our character sprites from the beginning of the series.

the vast majority of the game graphics have been re-drawn in an updated 2D pixel art style
The vast majority of the game graphics have been re-drawn in an updated 2D pixel art style

We really prioritised keeping the same feel that the original pixel sprites had but re-worked the graphics so they display clearly on modern high-resolution screens.

Some details about the bestiary feature

The bestiary we have included in these versions is quite in-depth.

It is populated with the monsters you encounter in the game as they are encountered, but there is also a mode where they are added over the world map in the manner of a habitat chart, so you can have fun filling the map in as you play.

On the mobile editions you can also choose to fight battles against the monsters you have collected in the bestiary, using the view from the phone camera as a backdrop.


4.65 out of 5
1254 Ratings

What's New


Download FINAL FANTASY VI Pixel Remaster v1.0.5 APK for Android

Free download FINAL FANTASY VI Pixel Remaster v1.0.5 APK for your android devices.

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